animate-separate #3

Merged
nathan merged 7 commits from animate-separate into main 11 months ago

@ -14,7 +14,6 @@ import (
"os/signal"
"syscall"
"time"
rgbmatrix "gitea.wagshome.duckdns.org/publicWagsHome/go-rpi-rgb-led-matrix"
"github.com/disintegration/imaging"
MQTT "github.com/eclipse/paho.mqtt.golang"
@ -23,7 +22,6 @@ import (
)
// contents of struct mostly don't matter for toolkit.
type incomingImage struct {
Image string `json:"image"`
}
@ -36,7 +34,8 @@ type Animation struct {
width int
stroke int
image []image.Image
updown int
images map[string]image.Image
updown string
mqmsg chan mqtt.Message
msg string
@ -112,6 +111,7 @@ func fatal(err error) {
//initializes the struct for the an play animation function, this could all be dumped into function that's wrapping go routine if I wanted
func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
imageMap := make(map[string]image.Image)
reader, err := os.Open("marioUp.png")
if err != nil {
log.Fatal(err)
@ -120,7 +120,7 @@ func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
//marioUp := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
marioUp := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
imageMap["marioUp"] = marioUp
reader, err = os.Open("marioDown.png")
if err != nil {
log.Fatal(err)
@ -128,15 +128,17 @@ func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
rawMario, _, err = image.Decode(reader)
//marioDown := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
marioDown := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
images := []image.Image{marioUp, marioDown}
imageMap["marioDown"] = marioDown
imageSlice := []image.Image{marioUp, marioDown}
return &Animation{
ctx: gg.NewContext(sz.X, sz.Y),
dir: image.Point{1, 1},
height: 8,
width: 8,
stroke: 8,
image: images,
updown: 0,
image: imageSlice,
images: imageMap,
updown: "marioUp",
mqmsg: mqMessages,
countDown: 5000,
}
@ -145,26 +147,20 @@ func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
func appendImage(img string, a *Animation) {
baseImage, _ := b64.StdEncoding.DecodeString(img)
bigImage, _, _ := image.Decode(bytes.NewReader(baseImage))
a.image = append(a.image, imaging.Resize(bigImage, 64, 64, imaging.Lanczos))
a.images["doorbell"] = imaging.Resize(bigImage, 64, 64, imaging.Lanczos)
}
// what happens each frame, at an interval of 50 milliseconds
func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
incoming := incomingImage{}
defer a.updatePosition()
a.ctx.SetColor(color.Black)
a.ctx.Clear()
if a.dir.X == 1 {
a.ctx.DrawImageAnchored(a.image[a.updown], a.position.X, a.position.Y, 0.5, 0.5)
} else {
a.ctx.DrawImageAnchored(imaging.FlipH(a.image[a.updown]), a.position.X, a.position.Y, 0.5, 0.5)
}
if len(a.image) == 3 {
a.animateMario()
if a.images["doorbell"] != nil {
if a.countDown > 0 {
a.ctx.DrawImageAnchored(a.image[2], 0, 0, 0, 0)
a.countDown -= 50
} else {
a.image = a.image[:len(a.image)-1]
//a.image = a.image[:len(a.image)-1]
delete(a.images, "doorbell")
a.countDown = 5000
}
}
@ -183,16 +179,27 @@ func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
return a.ctx.Image(), time.After(time.Millisecond * 50), nil
}
func (a *Animation) animateMario() {
defer a.updateMarioPosition()
a.ctx.SetColor(color.Black)
a.ctx.Clear()
if a.dir.X == 1 {
a.ctx.DrawImageAnchored(a.images[a.updown], a.position.X, a.position.Y, 0.5, 0.5)
} else {
a.ctx.DrawImageAnchored(imaging.FlipH(a.images[a.updown]), a.position.X, a.position.Y, 0.5, 0.5)
}
}
//what mario does every frame
func (a *Animation) updatePosition() {
func (a *Animation) updateMarioPosition() {
a.position.X += 1 * a.dir.X
a.position.Y += 1 * a.dir.Y
if a.position.Y+a.height > a.ctx.Height() {
a.dir.Y = -1
a.updown = 0
a.updown = "marioUp"
} else if a.position.Y-a.height < 0 {
a.updown = 1
a.updown = "marioDown"
a.dir.Y = 1
}

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