animate-separate #3

Merged
nathan merged 7 commits from animate-separate into main 11 months ago

@ -14,7 +14,6 @@ import (
"os/signal" "os/signal"
"syscall" "syscall"
"time" "time"
rgbmatrix "gitea.wagshome.duckdns.org/publicWagsHome/go-rpi-rgb-led-matrix" rgbmatrix "gitea.wagshome.duckdns.org/publicWagsHome/go-rpi-rgb-led-matrix"
"github.com/disintegration/imaging" "github.com/disintegration/imaging"
MQTT "github.com/eclipse/paho.mqtt.golang" MQTT "github.com/eclipse/paho.mqtt.golang"
@ -23,7 +22,6 @@ import (
) )
// contents of struct mostly don't matter for toolkit. // contents of struct mostly don't matter for toolkit.
type incomingImage struct { type incomingImage struct {
Image string `json:"image"` Image string `json:"image"`
} }
@ -36,7 +34,8 @@ type Animation struct {
width int width int
stroke int stroke int
image []image.Image image []image.Image
updown int images map[string]image.Image
updown string
mqmsg chan mqtt.Message mqmsg chan mqtt.Message
msg string msg string
@ -112,6 +111,7 @@ func fatal(err error) {
//initializes the struct for the an play animation function, this could all be dumped into function that's wrapping go routine if I wanted //initializes the struct for the an play animation function, this could all be dumped into function that's wrapping go routine if I wanted
func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation { func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
imageMap := make(map[string]image.Image)
reader, err := os.Open("marioUp.png") reader, err := os.Open("marioUp.png")
if err != nil { if err != nil {
log.Fatal(err) log.Fatal(err)
@ -120,7 +120,7 @@ func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
//marioUp := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos)) //marioUp := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
marioUp := imaging.Resize(rawMario, 16, 16, imaging.Lanczos) marioUp := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
imageMap["marioUp"] = marioUp
reader, err = os.Open("marioDown.png") reader, err = os.Open("marioDown.png")
if err != nil { if err != nil {
log.Fatal(err) log.Fatal(err)
@ -128,15 +128,17 @@ func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
rawMario, _, err = image.Decode(reader) rawMario, _, err = image.Decode(reader)
//marioDown := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos)) //marioDown := imaging.FlipH(imaging.Resize(rawMario, 16, 16, imaging.Lanczos))
marioDown := imaging.Resize(rawMario, 16, 16, imaging.Lanczos) marioDown := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
images := []image.Image{marioUp, marioDown} imageMap["marioDown"] = marioDown
imageSlice := []image.Image{marioUp, marioDown}
return &Animation{ return &Animation{
ctx: gg.NewContext(sz.X, sz.Y), ctx: gg.NewContext(sz.X, sz.Y),
dir: image.Point{1, 1}, dir: image.Point{1, 1},
height: 8, height: 8,
width: 8, width: 8,
stroke: 8, stroke: 8,
image: images, image: imageSlice,
updown: 0, images: imageMap,
updown: "marioUp",
mqmsg: mqMessages, mqmsg: mqMessages,
countDown: 5000, countDown: 5000,
} }
@ -145,26 +147,20 @@ func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
func appendImage(img string, a *Animation) { func appendImage(img string, a *Animation) {
baseImage, _ := b64.StdEncoding.DecodeString(img) baseImage, _ := b64.StdEncoding.DecodeString(img)
bigImage, _, _ := image.Decode(bytes.NewReader(baseImage)) bigImage, _, _ := image.Decode(bytes.NewReader(baseImage))
a.image = append(a.image, imaging.Resize(bigImage, 64, 64, imaging.Lanczos)) a.images["doorbell"] = imaging.Resize(bigImage, 64, 64, imaging.Lanczos)
} }
// what happens each frame, at an interval of 50 milliseconds // what happens each frame, at an interval of 50 milliseconds
func (a *Animation) Next() (image.Image, <-chan time.Time, error) { func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
incoming := incomingImage{} incoming := incomingImage{}
defer a.updatePosition() a.animateMario()
a.ctx.SetColor(color.Black) if a.images["doorbell"] != nil {
a.ctx.Clear()
if a.dir.X == 1 {
a.ctx.DrawImageAnchored(a.image[a.updown], a.position.X, a.position.Y, 0.5, 0.5)
} else {
a.ctx.DrawImageAnchored(imaging.FlipH(a.image[a.updown]), a.position.X, a.position.Y, 0.5, 0.5)
}
if len(a.image) == 3 {
if a.countDown > 0 { if a.countDown > 0 {
a.ctx.DrawImageAnchored(a.image[2], 0, 0, 0, 0) a.ctx.DrawImageAnchored(a.image[2], 0, 0, 0, 0)
a.countDown -= 50 a.countDown -= 50
} else { } else {
a.image = a.image[:len(a.image)-1] //a.image = a.image[:len(a.image)-1]
delete(a.images, "doorbell")
a.countDown = 5000 a.countDown = 5000
} }
} }
@ -183,16 +179,27 @@ func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
return a.ctx.Image(), time.After(time.Millisecond * 50), nil return a.ctx.Image(), time.After(time.Millisecond * 50), nil
} }
func (a *Animation) animateMario() {
defer a.updateMarioPosition()
a.ctx.SetColor(color.Black)
a.ctx.Clear()
if a.dir.X == 1 {
a.ctx.DrawImageAnchored(a.images[a.updown], a.position.X, a.position.Y, 0.5, 0.5)
} else {
a.ctx.DrawImageAnchored(imaging.FlipH(a.images[a.updown]), a.position.X, a.position.Y, 0.5, 0.5)
}
}
//what mario does every frame //what mario does every frame
func (a *Animation) updatePosition() { func (a *Animation) updateMarioPosition() {
a.position.X += 1 * a.dir.X a.position.X += 1 * a.dir.X
a.position.Y += 1 * a.dir.Y a.position.Y += 1 * a.dir.Y
if a.position.Y+a.height > a.ctx.Height() { if a.position.Y+a.height > a.ctx.Height() {
a.dir.Y = -1 a.dir.Y = -1
a.updown = 0 a.updown = "marioUp"
} else if a.position.Y-a.height < 0 { } else if a.position.Y-a.height < 0 {
a.updown = 1 a.updown = "marioDown"
a.dir.Y = 1 a.dir.Y = 1
} }

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