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					@ -4,6 +4,7 @@ import (
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						"image"
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						"image"
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						"image/color"
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						"image/color"
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						"log"
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						"log"
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						"math"
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						"os"
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						"os"
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						"github.com/disintegration/imaging"
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						"github.com/disintegration/imaging"
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					@ -53,7 +54,30 @@ func (a *Animation) animateMario() {
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					// what mario does every frame
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					// what mario does every frame
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					func (a *Animation) updateMarioPosition() {
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					func (a *Animation) updateMarioPosition() {
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						a.mario.position.X += 1 * a.mario.dir.X
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						/*	a.mario.position.X += 1 * a.mario.dir.X
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							a.mario.position.Y += 1 * a.mario.dir.Y
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							if a.mario.position.Y+a.height > a.ctx.Height() {
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								a.mario.dir.Y = -1
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								a.mario.updown = "marioUp"
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							} else if a.mario.position.Y-a.height < 0 {
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								a.mario.updown = "marioDown"
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								a.mario.dir.Y = 1
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							}
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							if a.mario.position.X+a.width > a.ctx.Width() {
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								a.mario.dir.X = -1
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							} else if a.mario.position.X-a.width < 0 {
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								a.mario.dir.X = 1
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							}*/
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						const (
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							wavelength = 20 // Wavelength of the sine wave
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							amplitude  = 4  // Amplitude of the sine wave
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						)
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						currentTime := float64(a.ctx.Width()) / wavelength // Calculate current time based on position
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						a.mario.position.X += int(amplitude*math.Sin(2*math.Pi*currentTime/wavelength)) + 1*a.mario.dir.X
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						a.mario.position.Y += 1 * a.mario.dir.Y
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						a.mario.position.Y += 1 * a.mario.dir.Y
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						if a.mario.position.Y+a.height > a.ctx.Height() {
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						if a.mario.position.Y+a.height > a.ctx.Height() {
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