just making some comments
rgb/pipeline/head This commit looks good Details

pull/3/head
Nathan 2 years ago
parent eb472f0b31
commit ba17eb4a4c

@ -19,6 +19,9 @@ import (
"github.com/fogleman/gg"
)
/* contents of struct mostly don't matter for toolkit.
*/
type Animation struct {
ctx *gg.Context
position image.Point
@ -56,19 +59,7 @@ func main() {
config.InverseColors = *inverse_colors
config.DisableHardwarePulsing = *disable_hardware_pulsing
setupMQTT()
/*bounds := mario.Bounds()
var histogram [16][4]int
for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
for x := bounds.Min.X; x < bounds.Max.X; x++ {
r, g, b, a := mario.At(x, y).RGBA()
// A color's RGBA method returns values in the range [0, 65535].
// Shifting by 12 reduces this to the range [0, 15].
histogram[r>>12][0]++
histogram[g>>12][1]++
histogram[b>>12][2]++
histogram[a>>12][3]++
}
}*/
m, err := rgbmatrix.NewRGBLedMatrix(config)
fatal(err)
mqMessages := make(chan mqtt.Message)
@ -108,7 +99,9 @@ func listener(mqMessages chan mqtt.Message) {
})
}
//animator is a wrapping function for go routine that can receive an mq channel
func animator(tk *rgbmatrix.ToolKit, mqMessages chan mqtt.Message) {
//Playanimation comes from the toolkit, all it takes is an animation struct
tk.PlayAnimation(NewAnimation(image.Point{64, 32}, mqMessages))
}
@ -132,6 +125,7 @@ func fatal(err error) {
}
}
//initializes the struct for the an play animation function, this could all be dumped into function that's wrapping go routine if I wanted
func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
reader, err := os.Open("marioUp.png")
if err != nil {
@ -162,6 +156,7 @@ func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
}
}
// what happens each frame, at an interval of 50 milliseconds
func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
defer a.updatePosition()
a.ctx.SetColor(color.Black)

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