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@ -19,6 +19,9 @@ import (
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"github.com/fogleman/gg"
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)
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/* contents of struct mostly don't matter for toolkit.
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*/
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type Animation struct {
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ctx *gg.Context
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position image.Point
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@ -56,19 +59,7 @@ func main() {
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config.InverseColors = *inverse_colors
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config.DisableHardwarePulsing = *disable_hardware_pulsing
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setupMQTT()
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/*bounds := mario.Bounds()
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var histogram [16][4]int
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for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
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for x := bounds.Min.X; x < bounds.Max.X; x++ {
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r, g, b, a := mario.At(x, y).RGBA()
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// A color's RGBA method returns values in the range [0, 65535].
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// Shifting by 12 reduces this to the range [0, 15].
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histogram[r>>12][0]++
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histogram[g>>12][1]++
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histogram[b>>12][2]++
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histogram[a>>12][3]++
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}
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}*/
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m, err := rgbmatrix.NewRGBLedMatrix(config)
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fatal(err)
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mqMessages := make(chan mqtt.Message)
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@ -108,7 +99,9 @@ func listener(mqMessages chan mqtt.Message) {
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})
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}
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//animator is a wrapping function for go routine that can receive an mq channel
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func animator(tk *rgbmatrix.ToolKit, mqMessages chan mqtt.Message) {
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//Playanimation comes from the toolkit, all it takes is an animation struct
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tk.PlayAnimation(NewAnimation(image.Point{64, 32}, mqMessages))
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}
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@ -132,6 +125,7 @@ func fatal(err error) {
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}
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}
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//initializes the struct for the an play animation function, this could all be dumped into function that's wrapping go routine if I wanted
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func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
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reader, err := os.Open("marioUp.png")
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if err != nil {
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@ -162,6 +156,7 @@ func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
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}
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}
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// what happens each frame, at an interval of 50 milliseconds
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func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
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defer a.updatePosition()
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a.ctx.SetColor(color.Black)
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