revert to compiling for test

pull/3/head
nathan 1 year ago
parent 874aa569e4
commit eea8e59013

@ -45,13 +45,12 @@ type Animation struct {
//flags from cmd line //flags from cmd line
var ( var (
rows = flag.Int("led-rows", 64, "number of rows supported") rows = flag.Int("led-rows", 32, "number of rows supported")
cols = flag.Int("led-cols", 64, "number of columns supported") cols = flag.Int("led-cols", 32, "number of columns supported")
parallel = flag.Int("led-parallel", 1, "number of daisy-chained panels") parallel = flag.Int("led-parallel", 1, "number of daisy-chained panels")
chain = flag.Int("led-chain", 1, "number of displays daisy-chained") chain = flag.Int("led-chain", 2, "number of displays daisy-chained")
brightness = flag.Int("brightness", 100, "brightness (0-100)") brightness = flag.Int("brightness", 100, "brightness (0-100)")
hardware_mapping = flag.String("led-gpio-mapping", "regular", "Name of GPIO mapping used.") hardware_mapping = flag.String("led-gpio-mapping", "regular", "Name of GPIO mapping used.")
led_multiplexing = flag.Int("led-multiplexing", 1, "Multiplexing type.")
show_refresh = flag.Bool("led-show-refresh", false, "Show refresh rate.") show_refresh = flag.Bool("led-show-refresh", false, "Show refresh rate.")
inverse_colors = flag.Bool("led-inverse", false, "Switch if your matrix has inverse colors on.") inverse_colors = flag.Bool("led-inverse", false, "Switch if your matrix has inverse colors on.")
disable_hardware_pulsing = flag.Bool("led-no-hardware-pulse", false, "Don't use hardware pin-pulse generation.") disable_hardware_pulsing = flag.Bool("led-no-hardware-pulse", false, "Don't use hardware pin-pulse generation.")
@ -76,7 +75,7 @@ func listener(mqMessages chan mqtt.Message) {
//animator is a wrapping function for go routine that can receive an mq channel //animator is a wrapping function for go routine that can receive an mq channel
func animator(tk *rgbmatrix.ToolKit, mqMessages chan mqtt.Message) { func animator(tk *rgbmatrix.ToolKit, mqMessages chan mqtt.Message) {
//Playanimation comes from the toolkit, all it takes is an animation struct //Playanimation comes from the toolkit, all it takes is an animation struct
tk.PlayAnimation(NewAnimation(image.Point{64, 64}, mqMessages)) tk.PlayAnimation(NewAnimation(image.Point{64, 32}, mqMessages))
} }
@ -145,7 +144,7 @@ func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
func appendImage(img string, a *Animation) { func appendImage(img string, a *Animation) {
baseImage, _ := b64.StdEncoding.DecodeString(img) baseImage, _ := b64.StdEncoding.DecodeString(img)
bigImage, _, _ := image.Decode(bytes.NewReader(baseImage)) bigImage, _, _ := image.Decode(bytes.NewReader(baseImage))
a.image = append(a.image, imaging.Resize(bigImage, 64, 64, imaging.Lanczos)) a.image = append(a.image, imaging.Resize(bigImage, 32, 32, imaging.Lanczos))
} }
// what happens each frame, at an interval of 50 milliseconds // what happens each frame, at an interval of 50 milliseconds
@ -214,7 +213,6 @@ func main() {
config.ShowRefreshRate = *show_refresh config.ShowRefreshRate = *show_refresh
config.InverseColors = *inverse_colors config.InverseColors = *inverse_colors
config.DisableHardwarePulsing = *disable_hardware_pulsing config.DisableHardwarePulsing = *disable_hardware_pulsing
config.LedMultiplexing = *led_multiplexing
setupMQTT() setupMQTT()
m, err := rgbmatrix.NewRGBLedMatrix(config) m, err := rgbmatrix.NewRGBLedMatrix(config)

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