making moves
build rgb-board / build (push) Successful in 2m24s
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build rgb-board / build (push) Successful in 2m24s
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parent
89ad771eab
commit
476ed823bc
@ -0,0 +1,23 @@
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package main
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import (
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"bytes"
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b64 "encoding/base64"
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"image"
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"github.com/disintegration/imaging"
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)
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type Doorbell struct {
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image image.Image
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}
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func (a *Animation) clearDoorbell() {
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var door Doorbell
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a.doorbell = door
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}
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func loadImage(imgType string, img string, a *Animation) {
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baseImage, _ := b64.StdEncoding.DecodeString(img)
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bigImage, _, _ := image.Decode(bytes.NewReader(baseImage))
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a.doorbell.image = imaging.Resize(bigImage, 64, 64, imaging.Lanczos)
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}
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@ -1,150 +0,0 @@
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package main
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import (
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"bytes"
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b64 "encoding/base64"
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"encoding/json"
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"fmt"
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"image"
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"image/color"
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"log"
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"os"
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"time"
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rgbmatrix "gitea.wagshome.duckdns.org/publicWagsHome/go-rpi-rgb-led-matrix"
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"github.com/disintegration/imaging"
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mqtt "github.com/eclipse/paho.mqtt.golang"
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"github.com/fogleman/gg"
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)
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// contents of struct mostly don't matter for toolkit.
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type incomingMessage struct {
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Type string `json:"type"`
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Image string `json:"image"`
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}
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type Animation struct {
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ctx *gg.Context
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position image.Point
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dir image.Point
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height int
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width int
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stroke int
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images map[string]image.Image
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updown string
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mqmsg chan mqtt.Message
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msg string
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countDown int
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}
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// animator is a wrapping function for go routine that can receive an mq channel
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func animator(tk *rgbmatrix.ToolKit, mqMessages chan mqtt.Message) {
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//Playanimation comes from the toolkit, all it takes is an animation struct
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tk.PlayAnimation(NewAnimation(image.Point{127, 64}, mqMessages))
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}
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func loadMario(file string) image.Image {
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reader, err := os.Open(file)
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if err != nil {
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log.Fatal(err)
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}
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rawMario, _, err := image.Decode(reader)
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if err != nil {
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log.Fatal(err)
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}
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mario := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
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return mario
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}
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func initialMap() map[string]image.Image {
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imageMap := make(map[string]image.Image)
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imageMap["marioUp"] = loadMario("marioUp.png")
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imageMap["marioDown"] = loadMario("marioDown.png")
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return imageMap
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}
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// initializes the struct for the an play animation function, this could all be dumped into function that's wrapping go routine if I wanted
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func NewAnimation(sz image.Point, mqMessages chan mqtt.Message) *Animation {
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return &Animation{
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ctx: gg.NewContext(sz.X, sz.Y),
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dir: image.Point{1, 1},
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height: 8,
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width: 8,
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stroke: 8,
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images: initialMap(),
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updown: "marioUp",
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mqmsg: mqMessages,
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countDown: 5000,
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}
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}
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func loadImage(imgType string, img string, a *Animation) {
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baseImage, _ := b64.StdEncoding.DecodeString(img)
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bigImage, _, _ := image.Decode(bytes.NewReader(baseImage))
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a.images[imgType] = imaging.Resize(bigImage, 64, 64, imaging.Lanczos)
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}
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// what happens each frame, at an interval of 50 milliseconds
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func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
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var incoming incomingMessage
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if a.countDown == 5000 {
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a.animateMario()
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}
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if a.images["doorbell"] != nil {
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if a.countDown > 0 {
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a.ctx.DrawImageAnchored(a.images["doorbell"], 0, 0, 0, 0)
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a.countDown -= 50
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} else {
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//a.image = a.image[:len(a.image)-1]
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delete(a.images, "doorbell")
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a.countDown = 5000
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}
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}
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a.ctx.SetColor(color.White)
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select {
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case msg := <-a.mqmsg:
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json.Unmarshal([]byte(string(msg.Payload())), &incoming)
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fmt.Println(incoming.Type)
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if incoming.Type == "doorbell" {
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go loadImage(incoming.Type, incoming.Image, a)
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} else {
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a.ctx.DrawString(a.msg, 5, 9)
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}
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default:
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}
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return a.ctx.Image(), time.After(time.Millisecond * 50), nil
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}
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func (a *Animation) animateMario() {
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defer a.updateMarioPosition()
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a.ctx.SetColor(color.Black)
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a.ctx.Clear()
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if a.dir.X == 1 {
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a.ctx.DrawImageAnchored(a.images[a.updown], a.position.X, a.position.Y, 0.5, 0.5)
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} else {
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a.ctx.DrawImageAnchored(imaging.FlipH(a.images[a.updown]), a.position.X, a.position.Y, 0.5, 0.5)
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}
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}
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// what mario does every frame
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func (a *Animation) updateMarioPosition() {
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a.position.X += 1 * a.dir.X
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a.position.Y += 1 * a.dir.Y
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if a.position.Y+a.height > a.ctx.Height() {
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a.dir.Y = -1
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a.updown = "marioUp"
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} else if a.position.Y-a.height < 0 {
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a.updown = "marioDown"
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a.dir.Y = 1
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}
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if a.position.X+a.width > a.ctx.Width() {
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a.dir.X = -1
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} else if a.position.X-a.width < 0 {
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a.dir.X = 1
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}
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}
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@ -0,0 +1,82 @@
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package main
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import (
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"image"
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"image/color"
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"log"
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"os"
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"github.com/disintegration/imaging"
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)
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type Mario struct {
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position image.Point
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dir image.Point
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images map[string]image.Image
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updown string
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}
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// animator is a wrapping function for go routine that can receive an mq channel
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func initialMario() Mario {
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mario := Mario{
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images: initialMap(),
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updown: "marioUp",
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dir: image.Point{1, 1},
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}
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return mario
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}
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func loadMario(file string) image.Image {
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reader, err := os.Open(file)
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if err != nil {
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log.Fatal(err)
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}
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rawMario, _, err := image.Decode(reader)
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if err != nil {
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log.Fatal(err)
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}
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mario := imaging.Resize(rawMario, 16, 16, imaging.Lanczos)
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return mario
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}
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func initialMap() map[string]image.Image {
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imageMap := make(map[string]image.Image)
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imageMap["marioUp"] = loadMario("marioUp.png")
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imageMap["marioDown"] = loadMario("marioDown.png")
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return imageMap
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}
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// initializes the struct for the an play animation function, this could all be dumped into function that's wrapping go routine if I wanted
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// what happens each frame, at an interval of 50 milliseconds
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func (a *Animation) animateMario() {
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defer a.updateMarioPosition()
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a.ctx.SetColor(color.Black)
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a.ctx.Clear()
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if a.dir.X == 1 {
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a.ctx.DrawImageAnchored(a.mario.images[a.mario.updown], a.mario.position.X, a.mario.position.Y, 0.5, 0.5)
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} else {
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a.ctx.DrawImageAnchored(imaging.FlipH(a.mario.images[a.mario.updown]), a.mario.position.X, a.mario.position.Y, 0.5, 0.5)
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}
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}
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// what mario does every frame
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func (a *Animation) updateMarioPosition() {
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a.mario.position.X += 1 * a.mario.dir.X
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a.mario.position.Y += 1 * a.mario.dir.Y
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if a.mario.position.Y+a.height > a.ctx.Height() {
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a.mario.dir.Y = -1
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a.mario.updown = "marioUp"
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} else if a.position.Y-a.height < 0 {
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a.mario.updown = "marioDown"
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a.mario.dir.Y = 1
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}
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if a.mario.position.X+a.width > a.ctx.Width() {
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a.mario.dir.X = -1
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} else if a.mario.position.X-a.width < 0 {
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a.mario.dir.X = 1
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}
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}
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package main
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import (
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"encoding/json"
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"fmt"
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"image"
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"image/color"
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"time"
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rgbmatrix "gitea.wagshome.duckdns.org/publicWagsHome/go-rpi-rgb-led-matrix"
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mqtt "github.com/eclipse/paho.mqtt.golang"
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"github.com/fogleman/gg"
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)
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type Animation struct {
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ctx *gg.Context
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position image.Point
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dir image.Point
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height int
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width int
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stroke int
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updown string
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mqmsg chan mqtt.Message
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msg string
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mario Mario
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countDown int
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doorbell Doorbell
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}
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func orchestrator(tk *rgbmatrix.ToolKit, mqMessages chan mqtt.Message) {
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//Playanimation comes from the toolkit, all it takes is an animation struct
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tk.PlayAnimation(animate(image.Point{127, 64}, mqMessages))
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}
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func animate(sz image.Point, mqMessages chan mqtt.Message) *Animation {
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return &Animation{
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ctx: gg.NewContext(sz.X, sz.Y),
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dir: image.Point{1, 1},
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height: 8,
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width: 8,
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stroke: 8,
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updown: "marioUp",
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mqmsg: mqMessages,
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countDown: 5000,
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mario: Mario{
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images: initialMap(),
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updown: "marioUp",
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dir: image.Point{1, 1},
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},
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}
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}
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func (a *Animation) Next() (image.Image, <-chan time.Time, error) {
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var incoming incomingMessage
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a.animateMario()
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if a.doorbell != (Doorbell{}) {
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if a.countDown > 0 {
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a.ctx.DrawImageAnchored(a.doorbell.image, 0, 0, 0, 0)
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a.countDown -= 50
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} else {
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//a.image = a.image[:len(a.image)-1]
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a.doorbell = Doorbell{}
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a.countDown = 5000
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}
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}
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a.ctx.SetColor(color.White)
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select {
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case msg := <-a.mqmsg:
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json.Unmarshal([]byte(string(msg.Payload())), &incoming)
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fmt.Println(incoming.Type)
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if incoming.Type == "doorbell" {
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go loadImage(incoming.Type, incoming.Image, a)
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} else {
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a.ctx.DrawString(a.msg, 5, 9)
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}
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default:
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}
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return a.ctx.Image(), time.After(time.Millisecond * 50), nil
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}
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